A Time-Based Model of Digital Video Game Markets with Piracy
Abstract
Digital piracy is a persistent issue that affects the video game industry, particularly because of online communities. To examine its effects, I construct a theoretical model that examines consumer behavior and profits in markets with and without piracy.
Keywords:
Mathematics, Econ, Piracy, Modeling, Probability
Status
Undergraduate
Department
Mathematics
College
Honors Tutorial College
Campus
Athens
Faculty Mentor
Zirbel, Craig
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
A Time-Based Model of Digital Video Game Markets with Piracy
Digital piracy is a persistent issue that affects the video game industry, particularly because of online communities. To examine its effects, I construct a theoretical model that examines consumer behavior and profits in markets with and without piracy.