A Time-Based Model of Digital Video Game Markets with Piracy

Presenter Information

Evan Carlisle

Abstract

Digital piracy is a persistent issue that affects the video game industry, particularly because of online communities. To examine its effects, I construct a theoretical model that examines consumer behavior and profits in markets with and without piracy.

Keywords:

Mathematics, Econ, Piracy, Modeling, Probability

Status

Undergraduate

Department

Mathematics

College

Honors Tutorial College

Campus

Athens

Faculty Mentor

Zirbel, Craig

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A Time-Based Model of Digital Video Game Markets with Piracy

Digital piracy is a persistent issue that affects the video game industry, particularly because of online communities. To examine its effects, I construct a theoretical model that examines consumer behavior and profits in markets with and without piracy.