Title
Developing virtual reality trauma training experiences using 360-Degree video: Tutorial
Document Type
Article
Publication Date
12-1-2020
Abstract
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Recommended Citation
Patel, Devika; Hawkins, Jessica; Chehab, Lara Zena; Martin-Tuite, Patrick; Feler, Joshua; Tan, Amy; Alpers, Benjamin S.; Pink, Sophia; Wang, Jerome; Freise, Jonathan; Kim, Phillip; Peabody, Christopher; Bowditch, John; Williams, Eric R.; and Sammann, Amanda, "Developing virtual reality trauma training experiences using 360-Degree video: Tutorial" (2020). J. Warren McClure School of Emerging Communication Technologies Open Access Publications. 2.
https://ohioopen.library.ohio.edu/mcclure-oapub/2