Document Type

Article

Publication Date

9-1-2024

Abstract

Virtual reality (VR) technology has evolved from entertainment to significant applications in healthcare and education. Despite its potential, there is limited research on the role of VR in cancer care. This study investigates VR’s ability to simulate the chemotherapy process, aiming to enhance patients’ knowledge and mitigate anxiety associated with chemotherapy. Utilizing a two-arm, mixed-methods pre/post-survey design, the study measured changes in patients’ anxiety and knowledge before and after exposure to a VR simulation. Participants (n = 267) engaged with VR simulations or interactive 360-degree videos depicting the chemotherapy process. Data analyses revealed a significant median increase in chemotherapy knowledge post-exposure to the VR content (z = 12.511, p < 0.001). Demographic factSors significantly influenced perceptions of VR realism and usefulness (p < 0.05). Additionally, VR exposure was correlated with reduced anxiety levels and improved treatment expectations (p < 0.05). Participants with higher post-understanding chemotherapy scores considered VR a useful tool for managing anxiety about chemotherapy and recommended VR for other medical procedures (p < 0.001). These findings underscore VR technology’s potential as a valuable tool in cancer treatment, suggesting it can enhance patient education and reduce anxiety, thereby improving patient outcomes during cancer therapy.

Keywords: virtual reality (VR); chemotherapy; cancer care; patient education; anxiety reduction; immersive technology; VR simulation

Comments

© 2024 by the authors. Licensee MDPI, Basel, Switzerland.

Melissa K Thomas: https://orcid.org/0000-0002-8879-8875

Abolfazl (Abel) Jarrahi: https://orcid.org/0009-0002-5404-9419

Lauren Dennie:

Sam Scott:

Ted Lau: https://orcid.org/0009-0006-6340-5277

Annika Johnson: https://orcid.org/0009-0003-0503-4816

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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